

With the amount of dogs we have to kill in this game, I’m beginning to think the lead game designer may be more of a cat-person The sounds especially contribute to this, with the odd scream echoing through the streets. People are dying from the poisonous fog or they are being hunted by the evil cultists who want to drain their blood.

There’s also a general feeling of uneasiness, with all the gloom & doom around.

And sure enough, that bit of urban folklore made its way into the game as a sidequest! I recalled a local legend from Mechelen, the city where my grandmother grew up, telling the sinister tale of “Old Red Eyes”, an even larger-than-usual Nekker that used to stalk the region. For instance, at a certain point, the game puts you up against “Nekkers”, which are a type of dog-like demons that, according to legend, drown their victims by dragging them underwater. It may not be a pretty game, but it does ooze a certain charm that grew on me after several hours of playing.įor me, I guess it was mostly the use of local lore that charmed me. But let’s just say you’re not going to win over any new players by sharing a random gameplay video of Black Legend. I realize this may simply be time-period related and even the fog that is ever-present has a narrative reason to be there. While the graphics don’t look terrible per se, they do look aged and the over-use of a grey & brown colour scheme don’t do the game any favours.
